[SPAM] Re: Re: *.dae and <body><render>, <KinBody> in joint

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[SPAM] Re: Re: *.dae and <body><render>, <KinBody> in joint

Flynn Ortner

Hi Rosen,

thank you for your quick answer.

I've installed this version of the Collada-DOM http://sourceforge.net/projects/collada-dom/files/Collada%20DOM/Collada%20DOM%202.4/ . But I do not know for sure if everything is working properly. I've tried several times before I got it running.

Loading *.dae files as KinBodies works just fine, but as parameters for <render> (and <data>) Collada files lead to this error message: 'Coin read error: Not a valid Inventor file'. If *.dae files are given it just skips them when rendering the scene.

Does that mean, with version 0.9.0 it is definitely not possible to generate a Robot-XML with joints which are directly connecting robot links defined as separate Collada *.dae files? Is it possible to make these connections within Blender, or do i need some special CAD software for this? But i would have to get the OpenRAVE Collada extensions in there right?

Thank you so much.

 

_____________________________________________________________________

if you have the latest versions of libcollada-dom, then you can specify a collada file in the <data> tag of <geometry>. Unfortunately the renderer doesn't directly support collada files, so it will just look like a regular triangle mesh with all the textures/shaders removed. the collada files also have to be v1.5
 

in the future, we'd like to use the openscenegraph viewer (qtosg) to show collada files natively.



2014-04-13 10:33 GMT+09:00 <[hidden email]>:

Hi,

I have some Blender Collada components of a robot and I'm trying to join them with aid of an OpenRAVE-XML file.

Is there a way to reference KinBodys within the joint description?

The render tag demands Inventor files and wrl's do the job, but i want to write a script which automatically loads Collada files into OpenRAVE. Would be great if there weren't any Meshlab conversions needed.

Thanks for any hint.


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Re: [SPAM] Re: Re: *.dae and <body><render>, <KinBody> in joint

Rosen Diankov
Administrator
Instead of <render> and <data>, can you try <collision> tag and specify the DAE file?


2014-04-13 20:23 GMT+09:00 <[hidden email]>:

Hi Rosen,

thank you for your quick answer.

I've installed this version of the Collada-DOM http://sourceforge.net/projects/collada-dom/files/Collada%20DOM/Collada%20DOM%202.4/ . But I do not know for sure if everything is working properly. I've tried several times before I got it running.

Loading *.dae files as KinBodies works just fine, but as parameters for <render> (and <data>) Collada files lead to this error message: 'Coin read error: Not a valid Inventor file'. If *.dae files are given it just skips them when rendering the scene.

Does that mean, with version 0.9.0 it is definitely not possible to generate a Robot-XML with joints which are directly connecting robot links defined as separate Collada *.dae files? Is it possible to make these connections within Blender, or do i need some special CAD software for this? But i would have to get the OpenRAVE Collada extensions in there right?

Thank you so much.

 

_____________________________________________________________________

if you have the latest versions of libcollada-dom, then you can specify a collada file in the <data> tag of <geometry>. Unfortunately the renderer doesn't directly support collada files, so it will just look like a regular triangle mesh with all the textures/shaders removed. the collada files also have to be v1.5
 

in the future, we'd like to use the openscenegraph viewer (qtosg) to show collada files natively.



2014-04-13 10:33 GMT+09:00 <[hidden email]>:

Hi,

I have some Blender Collada components of a robot and I'm trying to join them with aid of an OpenRAVE-XML file.

Is there a way to reference KinBodys within the joint description?

The render tag demands Inventor files and wrl's do the job, but i want to write a script which automatically loads Collada files into OpenRAVE. Would be great if there weren't any Meshlab conversions needed.

Thanks for any hint.


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