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[SPAM] *.dae and <body><render>, <KinBody> in joint

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[SPAM] *.dae and <body><render>, <KinBody> in joint

Flynn Ortner

Hi,

I have some Blender Collada components of a robot and I'm trying to join them with aid of an OpenRAVE-XML file.

Is there a way to reference KinBodys within the joint description?

The render tag demands Inventor files and wrl's do the job, but i want to write a script which automatically loads Collada files into OpenRAVE. Would be great if there weren't any Meshlab conversions needed.

Thanks for any hint.


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Re: [SPAM] *.dae and <body><render>, <KinBody> in joint

Rosen Diankov
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if you have the latest versions of libcollada-dom, then you can specify a collada file in the <data> tag of <geometry>. Unfortunately the renderer doesn't directly support collada files, so it will just look like a regular triangle mesh with all the textures/shaders removed. the collada files also have to be v1.5

in the future, we'd like to use the openscenegraph viewer (qtosg) to show collada files natively.



2014-04-13 10:33 GMT+09:00 <[hidden email]>:

Hi,

I have some Blender Collada components of a robot and I'm trying to join them with aid of an OpenRAVE-XML file.

Is there a way to reference KinBodys within the joint description?

The render tag demands Inventor files and wrl's do the job, but i want to write a script which automatically loads Collada files into OpenRAVE. Would be great if there weren't any Meshlab conversions needed.

Thanks for any hint.


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