I was looking through the source code of OpenRAVE and was very
impressed by the design and modular structure, I found that OpenRave offers both ODE and Bullet support for collision detection, but only ODE for physics simulation. As I am wanting to use Bullet as a physics engine I was wondering if somebody working on a Bullet physics engine plug-in? |
Hi, we got a Bullet physics plugin up and running about this time last year, but it wasn't maintained, mainly because we did some minor tweaks to the ODE one and found it suited our purposes better.
I can host it on launchpad for you to view/copy/develop if you'd like. We are still looking for GPU accelerated physics, but there's nothing out there really suitable for use last time I checked, although the parallel_quickstep ROS package shows promise, and both PhysX and Bullet claim GPU support for linux is "coming soon". Nick Hillier Research Scientist / Engineer Autonomous Systems Lab | Information and Communication Technologies Centre Phone: +61 7 3327 4464 [hidden email] | www.csiro.au Address: PO Box 883, Kenmore Qld 4069, Australia ________________________________________ From: BlGene [[hidden email]] Sent: Friday, 3 December 2010 7:55 PM To: [hidden email] Subject: [OpenRAVE-users] Using Bullet as a physics engine in OpenRave I was looking through the source code of OpenRAVE and was very impressed by the design and modular structure, I found that OpenRave offers both ODE and Bullet support for collision detection, but only ODE for physics simulation. As I am wanting to use Bullet as a physics engine I was wondering if somebody working on a Bullet physics engine plug-in? -- View this message in context: http://openrave-users-list.185357.n3.nabble.com/Using-Bullet-as-a-physics-engine-in-OpenRave-tp2010784p2010784.html Sent from the OpenRAVE Users List mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Openrave-users mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/openrave-users ------------------------------------------------------------------------------ What happens now with your Lotus Notes apps - do you make another costly upgrade, or settle for being marooned without product support? Time to move off Lotus Notes and onto the cloud with Force.com, apps are easier to build, use, and manage than apps on traditional platforms. Sign up for the Lotus Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d _______________________________________________ Openrave-users mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/openrave-users |
Hello Nick,
thanks for the quick reply. Hosting the Bullet physics plugin on launchpad would be great. My motivation for using Bullet is to be able to simulate soft bodies not to have GPU acceleration. OpenCL support is planned for the Bullet 3.0 release and is considered a very important feature, however as you said this is still "coming soon." Best Regards, Max |
Hello everybody,
for now, somebody try to implement GPU computation to OpenRave (Bullet support GPU computation now)? Especially collision checking (for generating grasps) or trajectory computation/solving. Im trying to run GPU demos from Bullet on Ubuntu 14, but it thrown error: segmentation fault. Thanks, Tomas. |
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