i wondering if is possible to setup MoveHandToPosition in local direction... or in global but not strictly aligned to global.
If I understand. In constraintplanning I had a vconstraintfreedoms where i can turn on or off rotation and translation in each direction. But it is only in global frame. I need to move straight (very small shakes/error is allowed - let say 5mm) in like 75deg direction upwards (global Z).
It is possible ?